GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
Real-time visualisation tool can now create normal maps automatically and render 'poster-res' images.
Wednesday, February 18th, 2015
Eagerly awaited free update brings intuitive new poly modelling and instancing tools to the sculpting app. New 64-bit edition, too.
Thursday, January 29th, 2015
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU.
Friday, December 12th, 2014
Check out an neat video of Nvidia's upcoming GPU-based progressive ambient occlusion system.
Monday, December 1st, 2014
Updated: new high-speed demo shows the ZModeler poly modelling toolset and the KeyShot bridge.
Saturday, November 22nd, 2014
Renderer gets new procedural materials, better instancing tools; imports animation in C4D format.
Thursday, November 6th, 2014
See the new 3ds Max renderer's CPU-based interactive preview tackle billion-poly instanced scenes.
Monday, October 20th, 2014
3ds Max, Maya and C4D instancing plugin gets intuitive new EcoSystem brushes, plus support for LoDs.
Tuesday, October 14th, 2014
Intuitive renderer with growing following among concept artists adds instancing, Sun & Sky system.
Friday, May 30th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014
New instancing features, plus the option to use satellite photos to generate instant textured terrain.
Tuesday, February 4th, 2014
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013