April 19, 2022
RTX-accelerated renderer for 3ds Max and Blender gets new snow and rain system, more post effects. Read More »
May 28, 2021
Dimension 5's rapidly evolving RTX-accelerated GPU renderer for 3ds Max and Blender gets new time-and-latitude based sky system. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
September 15, 2020
Updated: early registration now available for the beta of the next major version of the C4D renderer. Read More »
September 4, 2019
Unreal Engine-based real-time visualisation platform gets native support for Cinema 4D, IFC files. Read More »
September 4, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools. Read More »
April 8, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine. Read More »
October 9, 2018
Newly updated lighting design app lets users create their own custom IES lights, including those with complex or asymmetric profiles. Read More »
January 1, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack. Read More »
December 8, 2017
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles. Read More »
June 8, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets. Read More »
April 24, 2017
Update to renderer adds new standalone image editor for EXRs, improves sampling, relighting and distributed rendering. Read More »
March 17, 2014
Frederic Durand's Direct Illumination in Maya and mental ray offers an advanced guide to CG lighting tools. Read More »
December 27, 2012
Read Jamie Cardoso's guides to creating custom IES light webs and fixing glitches with self-illumination. Read More »