March 8, 2013
Torture your Nvidia card with RandomControl's Arion-renderer-based GPU benchmarking tool. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
January 21, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
July 17, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims. Read More »
May 30, 2012
New hybrid renderer, compositor and animation package 'reinvents' how artists create final images. Read More »
March 9, 2012
As seen on Terra Nova: hybrid gaseous fluid simulator for Cinema 4D and LightWave gets full release. Read More »
December 28, 2011
Second major update to software in three weeks offers support for rendering scenes of infinite size. Read More »
December 8, 2011
Version 1.5.1 of hybrid CPU/GPU renderer also adds 'state of the art' BRDF system, real-world emitters. Read More »
June 15, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers. Read More »
December 29, 2010 | 4 comments
New free alpha enables users to modify renders by dragging models, lights around within image itself. Read More »