November 7, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview. Read More »
September 27, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3 Read More »
September 25, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event. Read More »
September 24, 2019
Watch the full version of Unity's new real-time rendering demo, showing its advances in hair, cloth and skin shading. Read More »
August 29, 2019
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs. Read More »
July 30, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
March 19, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine. Read More »
February 11, 2019
Get Unity Technologies' new free library of real-world automotive materials, from chrome to car paint. Read More »
October 25, 2018
See Unity's new framework for authoring complex GPU-driven FX and nifty 'synthetic director' system. Read More »
July 12, 2018
Lots of features, including a new physical camera model, but the GPU lightmapper hasn't made it. Read More »
May 3, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists. Read More »
March 23, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper. Read More »
Sorry, no posts matched your criteria.