February 17, 2021
Updated: see a 40-minute demo of the facial rig used by the free browser-based character creator. Read More »
December 10, 2020
Get the rigged 3D characters from Epic's beautiful new Unreal Engine demo free in Maya and UE4 format. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
October 15, 2020
Free plugin for editing multi-layer EXR files gets automated layer grouping to keep files organised. Read More »
August 5, 2020
Promising open-source tool can now create 3D characters licensed for use in commercial games work. Read More »
July 23, 2020
Check out the new features in Character Creator 3.3, iClone 7.8 and the SkinGen Premium plugin. Read More »
June 12, 2020
Discover how to use the powerful Maya hair plugin in production with DreamWorks Animation hair lead Victor Javier Garza's full tutorial. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
May 21, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading. Read More »
May 20, 2020
Download the top concept artist's free ZBrush brushes for sculpting short hair, long hair and animal fur. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
April 21, 2020
First subscriber-only update to Cinema 4D overhauls the UV unwrapping tools and rolls out Maxon's new viewport architecture. Read More »
March 27, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise. Read More »
February 6, 2020
Updated: Version 1.1 of TD Florian Croquet's tool for converting XGen hair to hair cards now works for feathers as well. Read More »
January 7, 2020
New Cinema 4D edition of the popular hair, fur and feather simulation plugin works with both Arnold and Redshift out of the box. Read More »
December 23, 2019
GPU-accelerated painting app gets interesting new node-based workflow for creating images, plus support for unlimited 64K layers. Read More »
December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
November 6, 2019
Performance-focused update adds new 2.5D displacement system and new hair materials to the renderer. Read More »
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