February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
January 31, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU. Read More »
February 17, 2012 | 7 comments
Latest release of the open-source 3D package also adds multi-GPU support to the new Cycles renderer. Read More »
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