May 28, 2013
Long-awaited update adds Alembic support, GPU-accelerated Hybrido 2 fluid solver, new Relationship Editor. Read More »
April 24, 2013
Students and teachers can now get a copy of the GPU-accelerated Maya renderer for under $130 a year. Read More »
April 8, 2013
Interesting new GPU-accelerated tool generates games texture maps from photographic source images. Read More »
March 12, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos. Read More »
December 20, 2012
And you can finally use it with AMD GPUs, if you have a mid-to-high-end card. New vector paint tools, too. Read More »
November 29, 2012
Popular compositor gains partial GPU acceleration, revamped 2D tracker, support for Alembic and OpenEXR 2.0. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
November 27, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut. Read More »
October 19, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview. Read More »
September 28, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics. Read More »
September 10, 2012
New streaming tech lets Premiere Pro and After Effects users work on files from anywhere in the world. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
July 5, 2012
New plugin embeds the GPU-accelerated physically based renderer directly within Maya. Read More »
June 5, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles. Read More »
April 22, 2012
GPU-accelerated ambient occlusion plugin now compatible with After Effects CS5 and up on OS X Lion. Read More »
April 13, 2012 | 2 comments
Premiere Pro gets new UI, OpenCL support; After Effects gains 3D tracker and raytrace render engine. Read More »
April 12, 2012
Update to gaseous fluid simulator adds per-voxel controls, new space warps. Maya version due this year. Read More »
April 5, 2012
Speed difference between iray and mental ray in 3ds Max 2013 is 'amazing', claims artist Juan Gea. Read More »
March 12, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer. Read More »
March 9, 2012
As seen on Terra Nova: hybrid gaseous fluid simulator for Cinema 4D and LightWave gets full release. Read More »