May 22, 2013
Our pick of the best CG research covers hair capture, smoke sims - and even fixes for bad handwriting. Read More »
May 2, 2013
Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation. Read More »
April 22, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
July 17, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims. Read More »
December 14, 2011 | 2 comments
Use forces to push, pull and accelerate fluids with this ingenious new simulation 'sculpting' plugin. Read More »