September 16, 2021
Powerful multiphysics plugin gets new MPM solver to simulate granular fluids like sand and snow. Read More »
February 2, 2021
GPU-accelerated spectral renderer finalRender now bundled with the 3ds Max particle plugin for free. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
March 14, 2020
3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink. Read More »
April 10, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser. Read More »
March 7, 2019
Old production edition of the renderer now updated for Maya 2018 and free for commercial use. Read More »
February 12, 2019
New 3ds Max asset manager will let users create and share visual libraries of 3D models, with support for key proxy formats and LODs. Read More »
December 6, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS. Read More »
March 30, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling. Read More »
January 22, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure. Read More »
September 20, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
February 13, 2017
New version of advanced, renderer agnostic frame buffer tool for 3ds Max now available as freeware. Read More »
March 31, 2014
New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
November 13, 2012
Popular 3ds Max hair solution now supports Maxwell Render; support for V-Ray and finalRender improved. Read More »