May 15, 2018
Free game engine gets support for morph targets, new wind and force volumes, volumetric cloud system, visual scripting improvements. Read More »
January 28, 2018
Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders. Read More »
October 25, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here. Read More »
October 19, 2017
Videos: Commercial release of the 2D animation tool adds pose-to-pose option, new collision system. Read More »
August 4, 2017
Platform for developing VFX and games tools gets support for USD, Autodesk's AnimX, new RBF solver. Read More »
June 21, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI. Read More »
April 20, 2017
Intuitive puppet animation tool gets new walk cycle system, plus option to edit visemes in the timeline. Read More »
February 20, 2017
Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches. Read More »
January 18, 2016
Download the first offical release of the 'feature film quality' auto-rigging and skinning system for Blender. Read More »
January 11, 2016
Other 'tech Oscars' go to in-house teams at Laika, ILM, DreamWorks, Rhythm & Hues and Imageworks. Read More »
September 7, 2015
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation. Read More »
April 9, 2015
SSS skin shader used in digital doubles firm's real-time demos now available via the Unity Asset Store. Read More »
July 18, 2013
Markerless facial-capture specialist announces new real-time system for broadcast and on-set pre-viz. Read More »
May 31, 2013
Updated with new video: sculpting and rigging toolset gets muscle system similar to Weta's Tissue. Read More »
February 22, 2013
Our tech shows the soul in a character's eyes, David Cage tells the PlayStation 4 launch audience. Read More »
February 5, 2013
Goofs, fluffs and flubs from the facial capture sessions get put through the game engine. Hilarity ensues. Read More »
September 20, 2012
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender. Read More »
August 30, 2012
Automated lip-sync plugin gets expanded language support, new quality presets, and new Pro edition. Read More »
May 31, 2012
Buy the facial technology used on Benjamin Button and Red Dead Redemption in off-the-shelf form. Read More »
April 26, 2012
Updated: new version of bone based facial rigging plugin for 3ds Max adds phoneme-creation tools. Read More »