April 12, 2017
See beautiful new work created using the fluid simulator, from CG Coca-Cola to Game of Thrones. Read More »
December 14, 2016
Create a complete reverse-gravity destruction FX shot in 3ds Max and Nuke. Includes source footage and project files. Read More »
September 1, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support. Read More »
August 29, 2016
Top FX TD Wayne Hollingsworth shares his production tips at a free workshop at Gnomon this Thursday. Watch free online. Read More »
February 11, 2016
MOAB's neat tool for Maya and Fracture FX lets users paint shatter patterns directly onto 3D models. Read More »
January 5, 2016
Download the FX guru's eight-hour series of Max, thinkingParticles and FumeFX videos, with project files. Read More »
October 6, 2015
Real-time physics system used on Assassin's Creed: Unity expected to help power the Xbox One Cloud. Read More »
March 9, 2015
Bcreative and Bpipeline product suites cover the studio's full range of tools, from 3D and compositing to asset management. Read More »
June 4, 2014
3ds Max and Maya shattering and destruction tool gets new preview mode, extra controls, speed boost. Read More »
May 27, 2014
Watch our pick of the show's hottest research, from physics sims and motion synthesis to... um, pixie dust. Read More »
May 26, 2014
Control thousands of objects with minimal keyframing in Eloi Andaluz's powerful thinkingParticles toolset. Read More »
January 27, 2014
Check out the making-of, then see the studio's impressive fluid effects work from The Wolf of Wall Street. Read More »
September 24, 2013
3ds Max destruction plugin adds support for proxies, Bullet physics. The demo video is a lot of fun, too. Read More »
August 5, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects. Read More »
July 4, 2013
And the demos of the destruction plugin's new voxelisation and clustering tools are pure eye candy. Read More »
April 1, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections. Read More »
February 12, 2013
Autodesk Developer Network's free plugin of the month... er, explodes geometry. In 3ds Max. Read More »
January 14, 2013
Autodesk's Louis Marcoux posts an hour of new video training on creating believable destruction. Read More »
January 9, 2013
Set up a thinkingParticles rig using procedural activators and force values with Hydraulx's Will Wallace. Read More »
November 26, 2012
Control how objects fracture with texture maps via the plugin's cool new RayFire Trace system. Read More »