June 19, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software. Read More »
June 4, 2020
The open-source 3D software's first ever Long Term Support release comes packed with new features. Check them out here. Read More »
May 16, 2020
Free plugin enables GPU path tracing and 'full spectrum rendering' in UE4 on AMD GPUs. Read More »
April 6, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material. Read More »
March 14, 2020
3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink. Read More »
January 28, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs. Read More »
December 24, 2019
Updated: Free GPU renderer's new hybrid rasterised/ray traced mode now works on AMD Polaris GPUs on Windows. Read More »
September 27, 2019
Rhino edition of the renderer gets new Cryptomatte render element, expanded support for Grasshopper. Read More »
September 16, 2019
Open-source physically based renderer gets Cryptomatte support. neat new sampling control system. Read More »
September 3, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here. Read More »
August 3, 2019
AMD ships new version of the free GPU renderer for Blender 2.80, plus update to the Maya plugin. Read More »
July 30, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively. Read More »
July 30, 2019
See Substance Painter's upcoming UV unfolding toolset, plus seamless texture painting across UDIM tiles. Read More »
July 29, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering. Read More »
June 10, 2019
Now available to download: Nvidia updates the 1997 shooter for real-time path tracing on Turing GPUs. Read More »
June 3, 2019
Standalone edition of the fluid simulation software gets a new Macro daemon to mimic the look of high-speed liquid photography. Read More »
May 17, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production. Read More »
April 25, 2019
Modo edition of the renderer gets new scene intelligence features, faster GPU rendering, new rolling shutter effect. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
April 10, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too. Read More »