November 18, 2020
Suite of colour grading plugins gets its first major update in four years. Check out the new features here. Read More »
September 15, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
February 19, 2020
Update adds hardware-accelerated rendering on Nvidia RTX GPUs, and improves material editing workflow. Read More »
December 27, 2019
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions. Read More »
December 24, 2019
Updated: Free GPU renderer's new hybrid rasterised/ray traced mode now works on AMD Polaris GPUs on Windows. Read More »
November 19, 2019
Architectural renderer gets new image denoiser, light portal system, more types of 3D grass, and RAL colour presets to mimic real paints. Read More »
July 30, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively. Read More »
July 29, 2019
Now shipping: new edition of V-Ray lets VFX studios use Houdini for look dev as well as final rendering. Read More »
May 17, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production. Read More »
April 10, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too. Read More »
April 10, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
March 22, 2019
Next update to add Intel's CPU-based, AI-driven render denoising technology and improved caustics. Read More »
January 31, 2019
New render denoising system is CPU-based, AI-driven, hardware-agnostic. See it in action here. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »
May 22, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here. Read More »
March 30, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling. Read More »
March 9, 2017
Update adds new UI, new library of 200 physically based materials, V-Ray Swarm distributed rendering. Read More »
December 28, 2016
Major update to multi-layer PSD exporter adds support for adjustment layers, PSB files, export from Corona. Read More »
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