May 21, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading. Read More »
July 30, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively. Read More »
June 5, 2019
Renderer gets new toon shader, debug shading, memory tracking tools, and updates to V-Ray GPU. Read More »
September 17, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising. Read More »
August 14, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow. Read More »