First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading.
Thursday, May 21st, 2020
First update to the Houdini edition of the renderer adds support for custom AOVs and debug shading.
Thursday, May 21st, 2020
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Renderer gets new toon shader, debug shading, memory tracking tools, and updates to V-Ray GPU.
Wednesday, June 5th, 2019
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow.
Tuesday, August 14th, 2018