Hard-to-classify Unreal Engine-based 'cinematography simulator' for previs work now uses MetaHumans as stock characters.
Tuesday, March 8th, 2022
Hard-to-classify Unreal Engine-based 'cinematography simulator' for previs work now uses MetaHumans as stock characters.
Tuesday, March 8th, 2022
Big update to the lighting and look dev tool adds new artist-focused lighting workflows and powerful new 'Foresight Rendering' system.
Friday, October 30th, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
Interesting UE4-based tool lets users plan shots using CG versions of real-world lights and cameras.
Thursday, July 18th, 2019
Sony Pictures Imageworks senior artist Arem Kim shares her tips for creating better camera layouts.
Friday, October 19th, 2018