April 9, 2019
Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists. Read More »
August 25, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool. Read More »
July 5, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking. Read More »
January 27, 2016
3ds Max users get their first chance to try the increasingly popular GPU based biased production renderer. Read More »
November 4, 2015
Sizeable update adds new layered material, animated proxies, vector displacement, better anisotropy. Read More »
July 23, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances. Read More »
February 26, 2015
Long-awaited commercial release of 3ds Max renderer adds interactive rendering, SSS, big speed boosts. Read More »
October 8, 2014
And its 'Fair SaaS' pricing for the much-anticipated 3ds Max renderer sounds a lot like a dig at Adobe. Read More »
September 8, 2014
Free alpha of the promising renderer includes instancing, basic support for native C4D materials and lights. Read More »
June 25, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »