Updated: New visual programming system for Maya and Unreal Engine now free for non-commercial use.
Wednesday, January 26th, 2022
Updated: New visual programming system for Maya and Unreal Engine now free for non-commercial use.
Wednesday, January 26th, 2022
See how the $229 hardware-accelerated ray tracing-capable GPU performs with CG apps like Photoshop and Rhino.
Monday, January 24th, 2022
Discover how to model, texture and light ultra-realistic 3D characters with tips from leading CG artists.
Wednesday, January 19th, 2022
New GPUOpen MaterialX library provides free PBR materials in the new open format for look dev data.
Tuesday, December 21st, 2021
Now officially shipping: new plugin lets users import, compose and render USD scenes in Blender.
Tuesday, December 21st, 2021
Parametric modelling plugin gets new banking controls for splines; can now distribute lights and VDBs.
Friday, December 17th, 2021
Lighting and look dev software gets new Nuke Bridge for live linking to Nuke comps, updates to the Hydra Viewer and Foresight+ rendering.
Tuesday, December 14th, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material.
Saturday, December 11th, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials.
Friday, December 10th, 2021
Latest version of Maya adds new options for retargeting facial animation. Bifrost, USD, Substance and Arnold plugins all updated.
Wednesday, December 8th, 2021
3D modeling and rendering tool gets Per Viewport Filtering options, further updates to Smart Extrude.
Wednesday, December 8th, 2021
See what's new in RenderMan, Redshift, Enscape, R3DS Wrap and Render Manager 2 for 3ds Max.
Thursday, December 2nd, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.
Tuesday, November 30th, 2021