June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
November 1, 2016
Real-time visualization app adds subsurface scattering, new procedural weathering system. Pro users also get procedural foliage. Read More »
June 20, 2016
Updated: See the complete, near-six-minute short. Runs in real time on a single GeForce GTX 980. Read More »
November 19, 2015
Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition. Read More »
October 29, 2014
Nice update to render toolkit adds area lights, curves-based colour grading, new set of post effects. Read More »
June 5, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles. Read More »