March 26, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset. Read More »
March 26, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon. Read More »
January 3, 2022
Including support for hair rendering in Redshift RT, plus ArtEngine, HitFilm and ftrack Studio updates. Read More »
December 11, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material. Read More »
October 29, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
October 8, 2021
New Gnomon Workshop tutorial provides time-saving tricks for Clarisse, Houdini and SpeedTree. Read More »
August 4, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya. Read More »
July 12, 2021
Free physically accurate GPU renderer gets new toon shading mode and deformation motion blur. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
May 5, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows. Read More »
April 12, 2021
Wide-ranging update to the open-source renderer and its Blender plugin adds RTX acceleration, new stereo cameras. Read More »
April 1, 2021
Free GPU renderer get supports for Cryptomatte AOVs, and a new 16-bit Machine Learning denoiser. Read More »
February 25, 2021
Discover the most important new tools in the open-source 3D app, from geometry nodes to APIC sims. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
November 26, 2020
Free physically accurate renderer now offers hardware-accelerated ray tracing on new AMD GPUs. Read More »
November 9, 2020
Both GPU renderers get new options for rendering animations, plus a free GPU benchmarking tool. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »