March 24, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read More »
November 29, 2012
Powerful new tool automates process of creating realistically distressed games textures, looks awesome. Read More »
February 21, 2012
GPU-accelerated plugin calculates ambient occlusion from the Z-depth data embedded in your renders. Read More »
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