Handy rig-building toolset can now warp all the blendshapes for one character to another with different topology. Free for personal use.
Thursday, February 5th, 2026
Handy rig-building toolset can now warp all the blendshapes for one character to another with different topology. Free for personal use.
Thursday, February 5th, 2026
Helldivers 2 dev becomes Blender's third new corporate sponsor in two weeks, donating €30,000/year towards the open-source 3D app.
Wednesday, February 4th, 2026
Check out the major features now in development for the open-source 3D software and due for release in Blender 5.1, 5.2, 5.3 and beyond.
Tuesday, February 3rd, 2026
Neat new add-on displays the effect of individual shapes as real-time heatmaps, helping troubleshoot complex facial and full-body rigs.
Monday, February 2nd, 2026
Take your character animation to the next level with Disney animator Alissar Kobeissi's masterclass for The Gnomon Workshop.
Saturday, January 31st, 2026
Generate growth animations for forms from corals to crystals with motion designer Gio Gargiulo's neat Houdini toolset, now free in beta.
Friday, January 30th, 2026
Open-source rigging and animation framework gets a new blueprint system - and a Softimage-inspired alternative to Maya's Outliner.
Thursday, January 29th, 2026
Read our pick of the key changes to rendering, animation and physics in the open-source game engine - plus five neat quality-of-life updates.
Tuesday, January 27th, 2026
Check out the new features in the digital painting and animation app, including a new rich text system and built-in video transcoding.
Saturday, January 24th, 2026
Thinkinetic's destruction plugin now lets users update the geometry or shatter pattern of the object being broken after a sim has been run.
Thursday, January 22nd, 2026
Now production-ready: neat new tool creates VFX-quality fluid simulations for export to CG software in USD or Alembic format.
Wednesday, January 21st, 2026
Popular GPU-accelerated UV packing add on gets new Dynamic Tiles system and more texel density controls. See all the changes.
Monday, January 19th, 2026
Master crowd simulation for VFX and game cinematics with The Gnomon Workshop's crash course in Maya crowds add-on Golaem.
Saturday, January 17th, 2026