April 16, 2021
Download the free Attic demo to try RTX global illumination, and see a video of direct lighting tech RTXDI. Read More »
April 5, 2021
Free update gives users of the real-time render toolkit over 100 new materials and Smart Materials. Read More »
March 24, 2021
Iterative update to the 3D software updates key modelling tools like Smart Extrude, and the Bake to Texture system for games work. Read More »
February 4, 2021
Dimension 5's rapidly evolving RTX-accelerated GPU renderer gets new library of animated particle effects, plus live link to 3ds Max. Read More »
January 28, 2021
Big update to the terrain generator introduces new UI, history system, raises build speed by up to 60%. Read More »
January 15, 2021
Tool for authoring Photoshop filters and converting images into PBR texture maps gets new projects system, and new lower pricing. Read More »
January 11, 2021
Interesting standalone app authors fibre- or card-based hair for use in game engines and real-time apps. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
December 9, 2020
Check out the clever Thick Skin system, new detailing tools and updates to ZModeler in the latest update to the digital sculpting app. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
October 16, 2020
Crazy new Maya toolset will let you design wrinkles for 3D characters interactively and export to UE4. Read More »
September 10, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'. Read More »
July 24, 2020
3D texture painting software gets long-awaited ability to paint across UDIM tiles. Check out the other new features here. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
July 16, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust. Read More »
May 21, 2020
Pioneering standalone retopology tool returns after years of silence with a slew of neat new features. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
April 23, 2020
3D texture painting tool gets new real-time decal mode, GPU-based curvature map baker, Python API. Read More »
April 9, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
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