August 23, 2021
See our pick of UE4's new features, from more in-camera visual effects tools to multi-GPU lightmap baking. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
October 21, 2015
Naughty Dog TD's nifty plugin turns any animated mesh into a bone based rig - even Alembic caches and cloth sims. Read More »