February 2, 2019
Texture map generation tool gets new map input filter, support for specular/glossiness PBR workflows. Read More »
November 7, 2018
Open-source physically based renderer gets new toon shading and image post-processing options. Read More »
May 18, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers. Read More »
April 26, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer. Read More »
May 22, 2017
Neat new tool creates high-quality normal, albedo and depth maps from photos of real objects. The Lite edition is free. Read More »
February 15, 2017
Big update adds new tools for recreating real-world materials via photogrammetry, 32-bit workflow, 8K texture baking. Read More »
February 15, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport. Read More »
September 9, 2015
Toolkit for turning source images into games texture maps gets new PBR shaders, new emissive and opacity outputs. Read More »
April 7, 2015 | 1 comment
Inexpensive texture map creation tool gets new baking options, image filters, support for 32-bit workflow. Read More »
September 30, 2014
Games texture map creation tool gets support for PBR workflow. Neat shadow-removal and tiling options. Read More »
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