Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system.
Thursday, January 15th, 2015
Check out the new crowd pipeline, grooming tools, revamped UI and spectacular multiphysics system.
Thursday, January 15th, 2015
Licensed for commercial work, aimed at indie games artists, and priced at just $300 and $150 a pop.
Friday, December 12th, 2014
VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
The games veteran discusses his concept workflow, and the art of building bitchin' maquettes of mechs.
Tuesday, April 29th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014
It's out of beta! Read more about version 3.0's render speed boosts, new features, and new pricing here.
Tuesday, February 4th, 2014
Updated with more details: Download a free licence of the VFX renderer used by Prime Focus on Total Recall.
Wednesday, December 11th, 2013
Updated: innovative hybrid 2D/3D tool gets lots of new render features, Python and Alembic 1.5 support.
Wednesday, October 9th, 2013
UV unwrapping tool now handles million-triangle meshes and outputs multi-grid UVs for use in Mari.
Thursday, June 6th, 2013
Compositing apps gain support for importing layered PSD files and the new OpenColorIO open standard.
Tuesday, March 20th, 2012