Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders.
Thursday, October 15th, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders.
Thursday, October 15th, 2015
Inexpensive one-click UV unwrapping tool gets new options for selecting and organising UVs and handling seams.
Wednesday, October 14th, 2015
Use 'hundreds of 8K textures' in your real-time apps with the newly updated texture-streaming system.
Thursday, October 1st, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Popular stock figure gets new facial rig, plus OpenSubdiv and UDIM support to increase compatibility with other 3D apps.
Thursday, June 25th, 2015
Big update to UV unwrapping tool adds neat brush-based workflows for optimising UVs; UDIM support and Lua scripting.
Wednesday, June 10th, 2015
DreamWorks veteran Jessica Canter's new 150-minute tutorial provides a broad-based guide to environment work.
Friday, May 15th, 2015
We round up the tools most relevant to CG Channel readers: from VFX software to plugins & pipeline apps.
Tuesday, April 21st, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app.
Friday, April 17th, 2015
Price of an individual licence up $300, but MeshFusion comes free. See the new modelling, UV and rendering tools here.
Wednesday, April 8th, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Inexpensive 3ds Max plugin speeds up the process of baking multi-tile textures for Mari, Mudbox or ZBrush.
Friday, January 16th, 2015