Check out the new features in the real-time tool for exploring V-Ray scenes, like the new cloud system.
Monday, July 18th, 2022
Check out the new features in the real-time tool for exploring V-Ray scenes, like the new cloud system.
Monday, July 18th, 2022
Open-source render denoiser used in Arnold. Blender and V-Ray now supports AMD, Intel & Nvidia GPUs.
Tuesday, May 17th, 2022
Update makes new Omniverse connection plugin available to all users of the lighting design tool.
Tuesday, April 12th, 2022
Updated with Christmas and New Year deals: save money on CG software, hardware and assets.
Thursday, December 23rd, 2021
Updated: cut-down edition of popular auto-rigging system ACS2 now also works with Modo Indie.
Sunday, December 12th, 2021
UV unwrapping software gets new UV packing workflow better suited to current UDIM-based pipelines.
Thursday, November 25th, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering.
Thursday, October 14th, 2021
Updated: new free plugin for editing Substance materials inside Blender now also works on Linux.
Wednesday, September 1st, 2021
Updated: fast, robust Boolean modeler now exports 3D assets to other DCC apps in PLY format.
Monday, June 14th, 2021
Check out this major update to the CPU-based render denoising system used in Blender and Unity.
Monday, May 24th, 2021
3D texturing app to get Python 3 support, new USD workflows and updated brush engine, but macOS edition cancelled.
Friday, March 19th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
See how Nvidia's top-of-the-range Ampere card performs in real-world DCC and GPU rendering tests.
Saturday, February 27th, 2021