New update to the game engine extends the particle controls and Cinematic Image Effects add-on.
Saturday, July 30th, 2016
New update to the game engine extends the particle controls and Cinematic Image Effects add-on.
Saturday, July 30th, 2016
Updated: See the complete, near-six-minute short. Runs in real time on a single GeForce GTX 980.
Monday, June 20th, 2016
Could new high-end light field movie cameras eliminate greenscreen work? CG Channel investigates.
Tuesday, April 12th, 2016
Andy Bishop looks back over NewTek's11.x series of releases, and assesses what comes next.
Monday, November 11th, 2013
Cult developer Thiago Costa tells us why he believes the future of high-end CG lies online.
Wednesday, April 24th, 2013
Well-received update adds Genoma rigging system, better After Effects interoperability, nice modelling tools.
Friday, February 1st, 2013
Although probably not officially, given that it's on the Amazon EC2 cloud. Warning: may contain spoilers.
Friday, July 27th, 2012
mCloth, Track View retiming and updates to iray and Nitrous, oh my. See videos of the new features here.
Wednesday, March 28th, 2012
New tools and more interoperability announced for 3ds Max, Mudbox, Maya, Softimage and MotionBuilder.
Tuesday, March 27th, 2012
See what Max's GPU-accelerated render engine can do - if you have monstrously powerful hardware.
Friday, March 16th, 2012
See the Grab Viewport command outperforming a software render when creating a preview animation.
Thursday, March 8th, 2012
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
Director and VFX supervisor Peter Szewczyk takes us through the making of his award-winning short.
Wednesday, October 26th, 2011