You searched for: "principled disney"
April 8, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine. Read More »
July 23, 2018
Neat new Cycles shader is based on work done by Disney for Zootopia, also used in V-Ray Next. Read More »
July 19, 2016
Updated: Onelvxe Studios' add-on mimics RenderMan's 'ubershader' in Blender. Now a paid-for product as well as a free beta. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
November 6, 2019
Renderer gets new RealCloth procedural fabric material, support for GPU rendering on Nvidia cards, denoising on both CPU and GPU. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »
August 29, 2019
Lighting and look dev tool gets new material node graph system; better hair shading and multi-camera rendering in its 3Delight renderer. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
June 18, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences. Read More »
March 14, 2019
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets. Read More »
March 11, 2019
Now shipping: FX TD's app exports Maya models, shaders, lights and cameras directly to Clarisse iFX. Read More »
February 1, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here. Read More »
December 21, 2018
Free update to the look dev and rendering system adds support for Disney's principled shader model. Read More »
November 30, 2018
Videos: See five things to love about the open-source 3D app, from the new UI to rendering and 2D animation tools. Read More »
October 19, 2018 | 1 comment
Sub-$100 Mac-only 3D software gets support for PBR materials, glTF export, new dark UI theme. Read More »
June 21, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service. Read More »
May 14, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
December 6, 2017
Worlflow-focused update gives the texture-painting app a decluttered new UI and better interoperability with other key VFX pipeline tools. Read More »
December 5, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing. Read More »
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