You searched for: "layered alembic"
February 1, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here. Read More »
October 26, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders. Read More »
October 10, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming. Read More »
September 17, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising. Read More »
August 11, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
May 22, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here. Read More »
April 20, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come. Read More »
June 18, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
September 3, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU. Read More »
November 19, 2015
Figure animation software gets new PBR renderer based on Blender's Cycles; improved rigging, Alembic export in the Pro edition. Read More »
October 15, 2015
Wide-ranging update adds new modelling, animation, simulation tools; native support for RenderMan RIS shaders. Read More »
October 6, 2015
Updated, now shipping: Sizeable update to renderer adds features from faster SSS to light-emitting fur. Read More »
August 11, 2015
Edit V-Ray lights, materials and render properties directly inside Nuke, NukeX and Nuke Studio. Read More »
April 4, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL. Read More »
February 4, 2014
It's out of beta! Read more about version 3.0's render speed boosts, new features, and new pricing here. Read More »
October 31, 2013
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow. Read More »