You searched for: "disney brdf"
August 31, 2012
Newly open-sourced tool analyses BRDF data, enabling comparison to data from real-world materials. Read More »
July 19, 2016
Updated: Onelvxe Studios' add-on mimics RenderMan's 'ubershader' in Blender. Now a paid-for product as well as a free beta. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
April 6, 2020
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material. Read More »
June 18, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences. Read More »
April 8, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine. Read More »
December 21, 2018
Free update to the look dev and rendering system adds support for Disney's principled shader model. Read More »
October 19, 2018
Sub-$100 Mac-only 3D software gets support for PBR materials, glTF export, new dark UI theme. Read More »
June 21, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service. Read More »
May 14, 2018
Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
December 6, 2017
Workflow-focused update gives the texture-painting app a decluttered new UI and better interoperability with other key VFX pipeline tools. Read More »
December 5, 2017
Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing. Read More »
November 8, 2017
Videos: See the new Principled BRDF shader and procedural modelling tools in action. Lots of UV workflow improvements, too. Read More »
September 13, 2017
Now officially released. New denoise system and PBR shader in Cycles, plus some great add-ons. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
August 24, 2016
Massive online library of scans of real-world materials and objects used on The Jungle Book finally goes live. Two free helper tools, too. Read More »
May 22, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools. Read More »