Check out the changes to the 3D modeling and rendering app in the first major update since Foundry's reboot of its development strategy.
Monday, March 4th, 2024
Check out the changes to the 3D modeling and rendering app in the first major update since Foundry's reboot of its development strategy.
Monday, March 4th, 2024
Check out the new features in the material authoring software, including AxF export, and better workflow when using Frames.
Wednesday, December 13th, 2023
Add fake 3D interiors to buildings with these 1K and 3K EXR textures for 3ds Max, C4D and Blender. Commercial use.
Monday, March 22nd, 2021
Update adds support for sharing GPU memory via NVLink in the new GPU render engine, plus optimised new Transparent Medium material.
Monday, April 6th, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially.
Wednesday, March 25th, 2020
First Modo 14 Series release adds Ghost and X-ray display modes, plus the option to draw annotations on the viewport in asset reviews.
Friday, March 20th, 2020
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019
3D modelling and animation tool gets new mPath render engine, new Planar IK solver for character rigging, new Edge Chamfer tool.
Tuesday, November 12th, 2019
It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format.
Friday, August 16th, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising.
Wednesday, April 17th, 2019
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
UE4-based visualisation platform gets iterative import workflow, new SketchUp exporter, MDL support.
Saturday, July 21st, 2018
Material authoring software gets support for the AxF material format, plus seven new filters and noises.
Friday, October 20th, 2017