You searched for: "3ds max 2018"
December 8, 2017
Core app gets new fluid simulation options; Stingray-based 'VR engine' gets support for IES light profiles. Read More »
October 4, 2017
Updated: Autodesk discusses how the new Fluids simulation toolset stacks up against Bifröst in Maya. Read More »
August 31, 2017
Update adds spline tools based on Boomer Labs' SplineTools plugin. Subscription users can run extra cloud instances free. Read More »
April 13, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths. Read More »
March 24, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April. Read More »
August 25, 2022
Major update turns the gaseous fluid simulator into a full motion graphics and multiphysics toolkit. Read More »
July 7, 2022
Latest update makes the renderer subscription-only, but licences work across 8 other host applications. Read More »
March 28, 2022
See what's new in the 3ds Max particle add-on, including whitewater effects like foam and spray for liquid simulations. Read More »
October 20, 2021
Updated: 3ds Max edition available. Check out the new features in the shattering and dynamics plugin. Read More »
April 16, 2021
New update to the fluid simulator once known as Phoenix FD adds collision between floating objects. Read More »
February 19, 2021
Neat plugin for adding realistic snow to 3D scenes gets brush-based sculpting, new icicle object. Read More »
October 9, 2020
Deform Dynamics' real-time cloth simulation tool performs '10-100x faster' than Max's Cloth modifier. Read More »
August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
May 15, 2020
Check out the new features in the 3ds Max edition of the shattering and rigid body dynamics plugin. Read More »
May 5, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering. Read More »
April 20, 2020
Generate photorealistic ivy for architectural scenes with this neat new tool for 3ds Max 2018 and up. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
March 3, 2020
Download the handy free suite of modelling, texturing and layout tools for 3ds Max game artists. Read More »
December 5, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files. Read More »
November 26, 2019
MAXtoA plugin updated to support Arnold 5.4, but otherwise, it's mainly bugfixes this time round. Read More »