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April 22, 2022
Compositing app gets Custom Poly modifier for masks, faster paint and duplicate tools, new blend modes. Read More »
April 18, 2022
Check out the workflow improvements in the new version of the character animation software. Read More »
April 14, 2022
Compositing and effects software can now run in the cloud via AWS. GUI gets a new HDR mode and an updated Animation Channel Editor. Read More »
April 6, 2022
USD-native shot layout and look dev solution gets new 'HydraVP2' viewport and Python 3 support. Read More »
March 30, 2022
3D modelling and animation app gets new Blue Pencil annotation toolset, plus updates to Boolean modelling, retopology and Bifrost. Read More »
March 9, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes. Read More »
February 8, 2022
Big update to the rendering and techical animation software adds 3D painting and physics toolsets. Sales of perpetual licences ended. Read More »
December 14, 2021
Lighting and look dev software gets new Nuke Bridge for live linking to Nuke comps, updates to the Hydra Viewer and Foresight+ rendering. Read More »
December 14, 2021
VFX image viewer and playback system gets support for new open standard OpenTimelineIO. Sales of perpetual licences discontinued. Read More »
November 18, 2021
Major update to the 3D texture painting software updates the brush engine, and adds support for Python 3 and new USD workflows. Read More »
October 27, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU. Read More »
September 23, 2021
Check out the new features in the 3D modelling and animation software, including new scaling controls for the Solidify deformer. Read More »
August 4, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya. Read More »
July 29, 2021
3D animation software gets new global search feature, tools for authoring interactive tutorials, and updates to the deformer system. Read More »
July 12, 2021
Versatile modelling toolkit gets neat new tools for retopologising high-res ZBrush character sculpts. Read More »
May 5, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows. Read More »
April 14, 2021
Compositing, finishing and effects software gets new machine-learning-based camera tracker, NDI support for remote review sessions. Read More »
March 24, 2021
Sizeable update to the 3D software adds 'full USD integration', new VR modelling app, and new character rigging and animation features. Read More »
March 24, 2021
Motion-capture editing tool gets support for Python 3 and quite a range of workflow improvements. Read More »
March 19, 2021
3D texturing app to get Python 3 support, new USD workflows and updated brush engine, but macOS edition cancelled. Read More »