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See 3D-Coat’s cool new QuadPaint retopo toolset

Wednesday, April 27th, 2016 | Posted by Jim Thacker

Pilgway software developer Raul ‘Farsthary’ Fernandez Hernandez has posted several demo videos of QuadPaint, a promising work-in-progress semi-automatic retopology system for 3D-Coat.

The system enables users to retopologise models by drawing curves on the surface to outline patches of arbitrary shape and size. QuadPaint then optimally fills the patches with quads using three possible algorithms.

The system can provide real-time feedback on the results, as shown in the video above: it’s possible to eliminate tris or poor edge flow created by the initial solve by adjusting the patch boundaries slightly.

The density of the retopologised mesh is based on brush size, and it’s possible to mix stroke densities.

Pricing and availability
There’s no word yet on when QuadPaint will make its way into a public build of 3D-Coat, but you can follow progress on Raul’s website via the link below or in this thread on the 3D-Coat forums.

3D-Coat 4.5 itself is available for Windows, Linux and Mac OS X. A new node-locked licence costs $379; a floating licence costs $568.

Visit Raul Fernandez Hernandez’s website

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