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Gnomon releases Sculpting a Dragon with ZBrush

Thursday, February 5th, 2015 | Posted by Jim Thacker

The Gnomon Workshop has released Sculpting a Dragon with ZBrush: a comprehensive guide to creature modelling in ZBrush, recorded by freelance digital sculptor Maarten Verhoeven.

From ZSpheres to mythical beast
In the video, which lasts a smidgen under four hours, Verhoeven demonstrates how to create a highly detailed dragon in ZBrush, beginning with ZSpheres and ending with a final rendered image.

Verhoeven begins by blocking out the creature’s primary shapes, using additional SubTools for elements like horns, teeth, claws and wings, then retopologises the model, ready to sculpt the finer details.

He then creates a detailed rock base and puts the dragon in its final pose using Transpose Master, before sending the model to KeyShot to generate a final render of the finished digital sculpt.

Along the way, Verhoeven shares techniques for speeding up the sculpting and detailing process, and for making informed design decisions.

About the artist
Maarten Verhoeven is a digital sculptor, concept and VFX artist specialising in film, commercials and toys. As a ZBrush artist, he has worked for Pixologic and Hasbro, and on the movies The Avengers, G.I. Joe and Iron Man.

Pricing and availability
Sculpting a Dragon with ZBrush is available now as a digital download, price $59.

Buy Sculpting a Dragon with ZBrush from The Gnomon Workshop’s online store

Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.

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