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Fabric Engine shows off browser-based rigging tool

Tuesday, February 14th, 2012 | Posted by Jim Thacker


Running in Google Chrome: company founder Phil Taylor shows off a custom character animation tool built using Fabric Engine’s web development application framework. Expect animated man-boobs!

Fabric Engine has posted some tantalising new demos of its technology – including a fully manipulable FK/IK character rig, complete with secondary dynamics and muscle simulation, running inside a web browser.

The demo was created by company founder and former Character Animation Toolkit developer Phil Taylor to showcase the possibilities of the Fabric Engine web development application platform. You can read our original story on the technology here.

The proof-of-concept animation tool joins a growing range of demo web applications built using Fabric Engine, including crowd simulations, bullet physics, toon shading and deferred rendering.

Due out of beta soon
Fabric Engine is due for a full release in March under a dual open-source/commercial licence model.

The latest Fabric Engine beta build also adds Python support for the first time. Previous releases offered only a JavaScript-based implementation via Node.js.

Read the Fabric Engine developer blog

Try interactive demos created with Fabric Engine

Register for the Fabric Engine beta program

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  • http://www.tomofnz.com Tom Mooney

    Nice one. Is the rig setup and skinning done in Fabric toolkit, inside of Chrome, or on some local application and imported? Do Fabric uses get some kind of setup tool for rigging or they have to build their own in there and they just get a framework of some kind to develop inside? Supposing it is a provided rigging tool, how to get it out again? For instance, would it be a point cache only or an .FBX with the bones included (or does that depend on the end user to write up an exporter)?

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