Crysis has released a couple of new videos showcasing CryEngine 3, to coincide with GDC.
The first, showing clips from 11 projects currently being developed using the engine (serious games, MMOs, real-time architectural visualisation work – and a bit of Crysis 2, natch) is impressive enough.
But it’s when you get to the technology preview for cinema work (above) that things really step up a gear.
The opening shot of a wheatfield, with a million stems waving in the virtual breeze, is already stunning. And then you get to the part about the lighting toolset (fully linear lighting pipeline, integrated IBL, aperture-based depth of field, shutter-based motion blur).
Jaw-dropping stuff. Good though serious games are, we can’t wait to see the engine in action on something that will really stretch it.