Editor’s note: This has been out a little while, but it’s still well worth seeing.
Some animators try to give their work cinematic qualities. Luciano Neves gives his the quality of cinematics.
The director of 3D at Brazil’s Tribbo Post – and one of last year’s Autodesk Masters – Luciano intends his latest short, Destiny, to showcase his skills in creating game trailers.
Luciano created the self-funded two-minute short alongside the studio’s commercial projects, roping in Ivan Kisil Miskalo, Bruno Camara and Luiz Matta and sound designer Vitor Kisil. Together, the team put in an average of two hours’ work a day over a period of 117 working days.
Set in a world in which the seven deadly sins have run out of control, Destiny features some painstakingly detailed environment work and very dramatic lighting. The short was created in 3ds Max and ZBrush, with OnyxTree for vegetation and Red Giant Software’s Colorista for grading.
Luciano says that he wants to create a ‘second take’ in time for Siggraph 2011, but that he also has a longer version of Destiny in mind, for which he is currently looking for funding.
If you would like to get involved with the project, you can contact Luciano via his Vimeo channel.
Watch ‘making of’ videos