Tuesday, September 7th, 2010 | Posted by Sanaa Khan
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
MORE OF THE SAME…………….BORING
Pity… it would have been much cooler if hordes of bug-like aliens or tough people in big armor covered in glowing lights were in anyway new. They even used the completely recycled “thumper” concept. Tragic waste of a perfectly good pretty trailer.
Very nice cg… that’s all. Script is boring and banal, female character has the same face as in all other trailers (you know what I mean), guns and costumes are ridiculous. There is only one fun thing at the beginning – forcing the robo-bot to work
It should be good but according to what present here there are couple things need to work : cinematic feel on environment, space present is so small, it is just like a small stage for a play, graphic so clear and material look like plastic. Character design for big guy armor I have to say that was a copy from Starcraft 2 marine concept. The alien look perfect like zergling in Starcraft 2, girl with transform gun really weak as firepower, with a transform like that action on firepower should be more power. This is not a cinematic yet.
who did this?
, I liked a lot this cinematic trailer, very interesting this design the design of armor, weapons, very good! I hope more news and videos about this game
Boring. For a second, I thought it was a spin-off to the Starcraft series. Even the characters and specially the armor all reminisce of Blizzard’s.
Looks like a cross between Borderlands, Lost planet, and Startcraft. Good CG, but thats all.
Back Perception Neuron on Kickstarter, and get an assemble-it-yourself 20-sensor kit for $375. Read more »
August 29, 2014 | 1 comment
Firm 'seriously considering' a move to an Adobe-style rental-only model for its software in the near future. Read more »
Updated: Blizzard's Tyson Murphy and NCSoft's Daniel Dociu added to line-up for next month's workshops. Read more »
August 29, 2014
Everything from creatures to ray guns, licensed for commercial use. Good for Unity & After Effects, too. Read more »
August 28, 2014
Rodeo FX's former environment lead on movies like Edge of Tomorrow discusses his workflow, and reveals his career tips. Read more »
July 22, 2014 | 1 comment
CG Channel is part of the Gnomon group of companies: