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New Training DVDs – Character Design for Games and Animation

Friday, July 2nd, 2010 | Posted by Sanaa Khan

We’ve just added a new training DVD titles to the CG Channel store – Character Design for Games and Animation with Cameron Davis, Volumes 1 & 2.

Character Design for Games and Animation Volume 1 – Cameron Davis

In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

Video Preview
http://cgchannelvideos.s3.amazonaws.com/store/cdv01_lc.mp4
Chapter List

  1. Warm-Up
  2. Design Theory – Horns vs. Halos
  3. Referencing Nature – Jocks vs. Stoners
  4. The Final Design
  5. Getting the Brief and Brainstorming
  6. Building Visual Vocabulary
  7. Focusing the Design
  8. Thumbnails / Silhouette
  9. Facial Studies
  10. Refining Shapes and Materials
  11. Tweaking Digitally / Thinking Graphically
  12. Personality Sketch
  13. Loose Turnarounds
  14. Orthographic Front and Side / Final Line Drawing

Purchase volume 1 here »

Character Design for Games and Animation Volume 2 – Cameron Davis

In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.

http://cgchannelvideos.s3.amazonaws.com/store/cdv02_lc.mp4

Chapter List

  1. Brushes
  2. Clean-Up
  3. Material Selection
  4. Color Studies
  5. Matching Colors to Thumbnail
  6. Rendering
  7. Next-Level Details
  8. Dropping a Background
  9. Defining Shapes in Space
  10. Making it Sing

Purchase volume 2 here »

About Cameron Davis

Born in Hillsboro, Oregon, Cameron attended the Rhode Island School of Design (RISD) and graduated with a BFA in illustration in 2005. After an invaluable internship at Design Studio Press he was offered a job as a concept artist at Neversoft Entertainment working on such video game titles as Tony Hawk and Guitar Hero. Cameron has worked with Activision, McFarlane Toys, Earache Records, Rhythm and Hues, and Psyop Animation to name a few. He enjoys telling stories.

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