Tuesday, May 18th, 2010 | Posted by Leonard Teo
Here’s some eye candy kindly provided by clients of Maxon (Cinema 4D, BodyPaint). Enjoy! 🙂
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
4 responses to “Maxon NAB 2010 Demo Reel”
Were the fluid dynamic scenes around the 1:17 minute mark done entirely in Cinema 4D? Maybe there should be some credit given to Realflow as well? Kind of misleading if it wasn’t all accomplished in C4D, to say it was.
6:15 pm on Tuesday, May 18, 2010
I don’t know if it was or wasn’t created in RealFlow, but I don’t think it’s fair to say it’s misleading — if it was created in RealFlow, the client could give permission to Next Limit to use the shot in their demo reel too. All software company demo reels contain footage that was done in a variety of different software packages.
7:02 pm on Tuesday, May 18, 2010
True that LeonardAdmin!! In my experience cinema 4D does not have a liquid simulator built in or in any of the expansion upgrades.. Its not like they did not use a whole bunch of other apps, photoshop for textures, Illustrator for extrusion shape line, ae or some other editor for mixing it all together. Cinema4D does not do video tracking for match moving at all on its own from my experience, so for all those shots with tracking they certainly used other software. Still I do feel in a way it is misleading.. They should be focusing entirely on what C4D does the best on its own, or with the expansion packs like mograph which they do show a lot of because it is awesome. The footage was cool though.. Good job to all the companies and individuals who put together all that amazing work. 🙂
3:48 pm on Wednesday, May 19, 2010
Hm, I think here is more AE then Maxon
1:12 pm on Saturday, May 22, 2010
Email (will not be published) (required)
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting. Read more »
March 24, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read more »
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April. Read more »
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide. Read more »
Concept artist Eliott Lilly reveals the 10 key questions to ask yourself to plan a successful long-term career. Read more »
January 19, 2016 | 2 comments
CG Channel is part of the Gnomon group of companies: