Tuesday, May 18th, 2010 | Posted by Leonard Teo
Here’s some eye candy kindly provided by clients of Maxon (Cinema 4D, BodyPaint). Enjoy!
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
Were the fluid dynamic scenes around the 1:17 minute mark done entirely in Cinema 4D? Maybe there should be some credit given to Realflow as well? Kind of misleading if it wasn’t all accomplished in C4D, to say it was.
I don’t know if it was or wasn’t created in RealFlow, but I don’t think it’s fair to say it’s misleading — if it was created in RealFlow, the client could give permission to Next Limit to use the shot in their demo reel too. All software company demo reels contain footage that was done in a variety of different software packages.
True that LeonardAdmin!! In my experience cinema 4D does not have a liquid simulator built in or in any of the expansion upgrades.. Its not like they did not use a whole bunch of other apps, photoshop for textures, Illustrator for extrusion shape line, ae or some other editor for mixing it all together. Cinema4D does not do video tracking for match moving at all on its own from my experience, so for all those shots with tracking they certainly used other software. Still I do feel in a way it is misleading.. They should be focusing entirely on what C4D does the best on its own, or with the expansion packs like mograph which they do show a lot of because it is awesome. The footage was cool though.. Good job to all the companies and individuals who put together all that amazing work.
Hm, I think here is more AE then Maxon
Around 10% of the workforce to go as the company moves from perpetual software licences to a rental-only model. Read more »
February 5, 2016
Update extends renderer's HDRI design and toon rendering capabilities and adds support for camera motion blur in animations. Read more »
February 4, 2016
Updated, now shipping: Neat new 3D capture tool generates clean, ultra-detailed meshes from source images or scan data. Read more »
Six-hour tutorial provides a full guide to shading, lighting and rendering with Otoy's GPU-based renderer. Read more »
February 3, 2016
The concept artist tells us about his work, designing believable game worlds, and his tips for other artists. Read more »
July 27, 2015 | 2 comments
CG Channel is part of the Gnomon group of companies: