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Interview with Gears of War designer Cliff Bleszinski

Thursday, May 13th, 2010 | Posted by Leonard Teo

Gamasutra.com has posted an in-depth interview with Cliff Bleszinski, the game designer behind Gears of War and the upcoming Bulletstorm game.

The shooter space, over the course of this generation, has become the predominant genre for core gamers. Is that a surprise to you? Is that what you were anticipating?

CB: I welcome it, because I’m primarily a shooter type of designer, as far as the kind of games that I do. I just think, I don’t know if this is an American thing or if it’s a global thing, there’s just [adopts hick accent] somethin’ about shooting things that’s fun.

If you can nail that 30 seconds of gameplay — Halo nailed it with, you know, throw a grenade at an enemy to soften him up, pepper him with shots, come in and finish with the melee, right. And I think that’s what Bulletstorm is doing with their kick, slide, leash, and weaponry. I think we’re nailing that, and I think we’re on to something special there.

Interview with Cliff Bleszinski

Bulletstorm trailer

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Images from upcoming Bulletstorm game

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