January 31, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss. Read More »
January 21, 2021
Neat tool snaps hair guides to a target mesh, then lets you reshape the entire hairstyle interactively. Read More »
December 8, 2020
Check out the new features in the 3D animation software, including a big update to its Bifrost toolset. Read More »
November 14, 2020
Master modelling, animation, effects and rendering in Maya with this comprehensive tutorial series. Read More »
October 27, 2020
Discover an efficient workflow for creating stylized grooms in The Gnomon Workshop's new tutorial. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
May 18, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU. Read More »
April 3, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur. Read More »
February 6, 2020
Updated: Version 1.1 of TD Florian Croquet's tool for converting XGen hair to hair cards now works for feathers as well. Read More »
December 12, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools. Read More »
April 10, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too. Read More »
January 26, 2019
Image Engine grooming artist Jordan Soler's new Gnomon tutorial provides a complete guide to Maya's fur toolset. Read More »
January 12, 2019
Watch the best tech breakdown videos of the year, as chosen by CG Channel's Facebook followers. Read More »
October 20, 2018
Master current workflows for creating realistic hair with The Gnomon Workshop's new tutorial. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
August 8, 2018
Maya and Houdini crowd simulation tool gets big render speed boost, new behaviour modules, Python plugins system. Read More »
July 4, 2018
Explore the actual production data, now available for research and testing. OBJ format, Ptex textures. Read More »
May 16, 2018
Promising new crowd-simulation tool for Maya and Houdini gets support for cloth and dynamic fur. Read More »
July 25, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets. Read More »
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