January 31, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss. Read More »
August 14, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription. Read More »
August 3, 2020
User-friendly toolkit turns Blender, 3ds Max and Maya scenes into browser-based 3D or AR apps. Now supports soft body physics. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »
May 22, 2020
Check out the changes to PhysX physics, cloth simulation and collision geometry in the latest version of the free game engine. Read More »
January 26, 2020
Neat open-source tool authors PBR texture maps using a Substance Designer-like node graph workflow. 0.8 update now out. Read More »
September 27, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3 Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
June 20, 2019
Free game engine gets new procedural vegetation system, plus sizeable update to the Script Canvas visual scripting system. Read More »
December 21, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline. Read More »
September 24, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model. Read More »
July 24, 2018
Tool for converting 3D scenes into WebGL apps relaxes restrictions on physical materials; adds anisotropic texture filtering. Read More »
June 21, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service. Read More »
May 15, 2018
Free game engine gets support for morph targets, new wind and force volumes, volumetric cloud system, visual scripting improvements. Read More »
April 17, 2018
Framework for converting Max scenes into browser-based apps adds support for V-Ray materials. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
December 24, 2017
Read Amazon's list of key changes to its free AAA game engine, plus our pick of the best of the rest. Read More »
July 5, 2011
New tool enables users to script game content via a drag-and-drop workflow similar to Unreal's Kismet. Read More »
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