March 8, 2021
Long-awaited overhaul of the 3ds Max plant-generation plugin adds new Node Editor for authoring plants via visual programming. Read More »
October 8, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems. Read More »
July 20, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools. Read More »
July 14, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support. Read More »
June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »
January 26, 2020
Neat open-source tool authors PBR texture maps using a Substance Designer-like node graph workflow. 0.8 update now out. Read More »
October 24, 2019
Major update to parametric modelling plugin improves material handling, adds nested generators. Read More »
October 4, 2019
Tool for converting 3D scenes into browser apps adds support for game controllers - from VR devices to steering wheels. Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
August 27, 2019
Tool for converting 3D scenes into web apps now exports interactive parametric models to your browser. Read More »
July 30, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers. Read More »
July 15, 2019
Tool for turning Blender scenes into 3D web apps gets support for Eevee shadows, Matcap materials, toon shading effects. Read More »
June 20, 2019
Free game engine gets new procedural vegetation system, plus sizeable update to the Script Canvas visual scripting system. Read More »
May 8, 2019
Tool for converting 3D scenes into interactive web apps gets support for WebGL 2.0, better anti-aliasing. Read More »
March 8, 2019
Tool for converting 3D scenes into interactive web applications adds support for Bullet physics sims. Read More »
July 5, 2018
Parametric modelling plugin gets support for V-Ray Next and Arnold; new food products in asset library. Read More »
June 6, 2018
Tool for converting 3D scenes to browser apps gets new physics module, support for skeletal animation in 3ds Max. Read More »
February 26, 2018
Newly updated tool coverts Blender scenes to interactive 3D web applications, complete with Cycles-compatible PBR materials. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
January 11, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support. Read More »
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