Promising new tool based on the Storm multiphysics simulator exports liquid sims in Alembic format for use in other CG apps.
Monday, October 13th, 2025
Promising new tool based on the Storm multiphysics simulator exports liquid sims in Alembic format for use in other CG apps.
Monday, October 13th, 2025
Update to the popular effects plugin makes it easier to exchange simulation caches with Houdini, Bifrost, EmberGen and LiquiGen.
Monday, October 6th, 2025
Latest update to the GPU-accelerated sparse volumetric fluid solver improves collisions between smoke and surrounding objects.
Thursday, September 25th, 2025
Major update to the real-time ray tracing renderer adds initial support for USD, MaterialX, 3D Gaussian Splatting, and volumes.
Friday, September 5th, 2025
Indie users can now use the real-time effects tech to compress and play back an unlimited number of OpenVDB sequences for free.
Tuesday, August 19th, 2025
The real-time liquid simulator is now officially production-ready. Check out the new options for simulating deliciously viscous fluids.
Tuesday, July 29th, 2025
Read our pick of the latest features in the open-source 3D software, from full Vulkan support to hidden gems like the new FBX importer.
Tuesday, July 15th, 2025
Discover how to simulate sand and other granular materials in Houdini with The Gnomon Workshop's detailed beginner tutorial.
Friday, July 4th, 2025
Get free volumetric 3D clouds for previs, motion graphics and VFX in CG apps and game engines like Blender, Maya and Unreal Engine.
Tuesday, February 25th, 2025
Next major update to the real-time smoke and fire simulator to feature sparse sims, simulation retiming, USD support and a macOS edition.
Monday, January 27th, 2025
Get free smoke and fire FX as 2K ProRes files or sequences of VDB files optimized for rendering in Blender. For commercial use.
Sunday, January 12th, 2025
3D modeling and animation software gets new tools for copying and pasting animations, and for controlling depth of field in renders.
Thursday, September 19th, 2024
Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024