April 22, 2021
Handy workflow add-on streamlines common UV unfolding and UV packing tasks inside Maya. Read More »
March 9, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4. Read More »
January 31, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss. Read More »
October 16, 2020
Crazy new Maya toolset will let you design wrinkles for 3D characters interactively and export to UE4. Read More »
September 29, 2020
Small update to the 3D layout and rendering software for graphic designers adds option to export UV layout of a model in PSD format. Read More »
August 27, 2020
Download the new version of the powerful automated 3ds Max UV packing plugin completely free. Read More »
July 23, 2020
Check out the new features in Character Creator 3.3, iClone 7.8 and the SkinGen Premium plugin. Read More »
June 18, 2020
Updated: See previews of the new eye and body meshes due in Character Creator 3.3 next month. Read More »
December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
October 10, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming. Read More »
August 30, 2018
Unify UV scale across 3D objects with Weta modeller Niels Peter Kaagaard's neat commercial script. Read More »
November 7, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features. Read More »
May 20, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera. Read More »
June 6, 2013
UV unwrapping tool now handles million-triangle meshes and outputs multi-grid UVs for use in Mari. Read More »