Check out the new features in former Lucasfilm developer Darby Johnston's open-source image viewer for VFX and animation work.
Thursday, August 27th, 2026
Check out the new features in former Lucasfilm developer Darby Johnston's open-source image viewer for VFX and animation work.
Thursday, August 27th, 2026
Check out the changes to the compositing software, including relighting Gaussian splats and Hydra 2.0 support in the 3D viewer.
Thursday, August 20th, 2026
Games artist Adrian Melian's tool rigs and skins characters and exports USD files for use in Maya, UE5 or Blender. Free to indie artists.
Thursday, August 6th, 2026
Add-ons for loading caches from the Maya crowd simulation add-on now available under an Apache 2.0 license, alongside Golaem 9.3.2.
Monday, August 3rd, 2026
Updated for Alpha 2: next major version of the GPU renderer adds neat options for recreating iridescent and ultra-reflective materials.
Tuesday, July 28th, 2026
New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.
Wednesday, July 22nd, 2026
Check out the latest features in Houdini, from a complete new 3D Gaussian Splatting toolset to major updates to KineFX and Copernicus.
Thursday, July 16th, 2026
Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
Tuesday, July 14th, 2026
Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Monday, July 13th, 2026
New tech compresses geometry caches from destruction, cloth and liquid sims by 'up to 92%' for real-time rendering in Unreal Engine.
Thursday, July 9th, 2026
Check out the new features in the material authoring and 3D capture software, including OpenPBR support and new material templates.
Monday, June 29th, 2026
Update to the 3D texture painting software for games and VFX reworks baking and UV unwrapping. Check out all of the new features.
Wednesday, June 24th, 2026
Check out the new features in the production renderer, including the option to relight and render imported 3D Gaussian Splats.
Tuesday, June 23rd, 2026