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system requirements

  • The Captury releases Captury Studio 1.0

    February 24, 2015

    Intriguing new markerless mocap system promises to capture any actor, anywhere - including animals. Read More »

  • Build a full-body inertial mocap suit for under $400

    August 29, 2014 | 3 comments

    Back Perception Neuron on Kickstarter, and get an assemble-it-yourself 20-sensor kit for $375. Read More »

  • Epic Games unveils Unreal Engine 4.2

    May 20, 2014

    Updated: sizeable new update to engine to add new IK solver and camera animation system. Read More »

  • [0x1] ships IrayForMaya

    April 2, 2014 | 1 comment

    New plugin integrates iray renderer natively inside Maya; supports Maya's UVs and shader networks. Read More »

  • Cebas announces moskitoRender for 3ds Max

    March 31, 2014 | 1 comment

    New GPU-based renderer will "transform", not replace, the long-awaited finalRender 4 GPU. Read More »

  • 3rd Powers ships five new LightWave plugins

    December 24, 2013

    Cage Deformer, Lattice Deformer, Meta Mesh, Boolean Tool and Heat Shrink Plus manipulate complex geometry in real time. Read More »

  • Thinkbox Software ships XMesh MY

    December 9, 2013

    New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines. Read More »

  • V-Ray 3.0 for 3ds Max now available in beta

    November 4, 2013 | 2 comments

    Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality. Read More »

  • The Foundry ships Mari for Mac

    October 8, 2013

    Digital paint tool now available on OS X as part of Mari 2.5. Users of other OSs get a new shader API. Read More »

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